Source review: 7 October 2026 · Global. This is an editorial build template. Named skill examples are checked against the independent client database linked below; specialization availability, durations and investment targets must match your live tooltip. We have not independently tested every interaction or benchmarked this setup.
Use a tank-focused Templar template around Judgment, Punishment, Pummel and Vicious Strike. Consider Empyrean Lord's Punishment, Battlefield Banner, Doom Shield and Taunt for group PvE, then exchange an offensive option for protection when the fight demands it. Prioritize stable enemy positioning over squeezing in a charged attack.
This template is intended for sword-and-shield tanking, controlled positioning and party protection. It is a starting recommendation, not a measured best-in-slot or highest-DPS result. The official showcase verifies the class identity; the independent database supplies the skill names and client tooltip reference. Neither source establishes that this rotation beats every alternative on the current live patch.
Use the class overview to confirm the role, then apply the Daevanion routing method to skills you actually use. Choose gear upgrades around the same role rather than a copied item list.
Starting skill and Stigma bar
| Skill to inspect | Selection check |
|---|---|
| Judgment | Inspect its condition, available specialization and actual use in this role. |
| Punishment | Inspect its condition, available specialization and actual use in this role. |
| Pummel | Inspect its condition, available specialization and actual use in this role. |
| Vicious Strike | Inspect its condition, available specialization and actual use in this role. |
The proposed Stigma set is Empyrean Lord's Punishment, Battlefield Banner, Doom Shield, Taunt. Equip only the slots and skills currently available to your character. If the group needs a different defensive, recovery or control tool, make that exchange before joining the encounter. A suggested bar is not a reason to ignore a missing prerequisite or unavailable specialization.

Illustrative class interface. Compare the names and selected options with the current Global client.
Practice the encounter loop
- Agree on the tank target and hold a position that leaves safe space for the party.
- Use the setup attack that currently enables Judgment, then take the follow-up while its indicator is active.
- Use Pummel or Vicious Strike in the gap according to the live resource and target condition.
- Charge Punishment only when the next mechanic permits it; confirm its Executor effect on your own tooltip.
- Keep Taunt and the relevant defensive reaction under manual control for moments that actually need them.
Treat this as a manual priority sequence. The next attack can change after a dodge, target switch, resource shortage or unavailable trigger. A macro is optional convenience; it does not decide when the boss is safe to attack or which defensive action the party needs.
Spend skill points on the working loop
Inspect Judgment's trigger and available specialization before investing in a repeated-cast plan. Develop the skills used between triggers and the protection your encounter requires. This guide does not preserve the earlier unverified two-/three-second Judgment windows or a universal twenty-second Executor duration.
Skill level and character level are separate. Read the next selectable effect and point cost on your own screen. A skill-level target from an older regional guide is not evidence that the same effect unlocks at that number in your current build.

Gear, stats and Daevanion
Start by fixing an observed problem: repeated misses, avoidable deaths, resource shortages or low attack uptime. Add useful offense once the role is reliable. We have not measured numerical stat caps or a universal stat weight for this template, so an unsupported percentage target should not drive the next purchase.
Route Daevanion points toward skills on the actual bar and compare connecting-node costs. Keep an available point budget separate from a finished board screenshot. For equipment, inspect the improvement and replacement plan before enhancing a temporary piece.
Adjust when the build fails
If Judgment appears unavailable, inspect its trigger instead of pressing it repeatedly. If a charged Punishment causes a death or a dragged boss, shorten the damage sequence. If an ally draws attention, check the actual Enmity situation and the Taunt tooltip rather than assume every cooldown is interchangeable.
After a change, compare whether the encounter becomes more reliable, not just whether a displayed score rises. Record the skill bar, visible conditions and reason for a failed action. That evidence is more useful than assuming an unverified reset, duration or hidden damage interaction must work. Recheck the relevant tooltip after a game update and keep PvE and PvP loadouts distinct when their jobs differ.
Sources and verification
- Official AION 2 class showcase — Official: the eight class identities; no measured class ranking.
- Templar client skill records — Independent provider: class identity and client tooltips. Listed rotations, skill investment and swaps here are editorial templates, not measured DPS results.
- MetaBot database methodology — Independent data provider: reports parsing Global client build 0.0.4387.0. Client records do not prove live activation or server-side behavior.
